Files
FNGameProj/Source/FortniteGame/Public/MeshNetworkReadyAsyncDelegateDelegate.h
2024-01-21 00:41:14 +01:00

8 lines
273 B
C

#pragma once
#include "CoreMinimal.h"
#include "EMeshNetworkNodeType.h"
#include "MeshNetworkReadyAsyncDelegateDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMeshNetworkReadyAsyncDelegate, EMeshNetworkNodeType, NodeType);