mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 04:23:31 +00:00
24 lines
678 B
C++
24 lines
678 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "MeshNetworkEditorSettings.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FMeshNetworkEditorSettings {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableMeshNetwork;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 BaseMeshPort;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 BaseMeshGamePort;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString MeshMetadata;
|
|
|
|
FORTNITEGAME_API FMeshNetworkEditorSettings();
|
|
};
|
|
|