Files
FNGameProj/Source/FortniteGame/Public/MeshNetworkEditorSettings.h
2024-01-21 00:41:14 +01:00

24 lines
678 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MeshNetworkEditorSettings.generated.h"
USTRUCT(BlueprintType)
struct FMeshNetworkEditorSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bEnableMeshNetwork;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BaseMeshPort;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BaseMeshGamePort;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString MeshMetadata;
FORTNITEGAME_API FMeshNetworkEditorSettings();
};