Files
FNGameProj/Source/FortniteGame/Public/MaterialVariants.h
2024-01-21 00:41:14 +01:00

29 lines
863 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MaterialVariants.generated.h"
class UMaterialInterface;
USTRUCT(BlueprintType)
struct FMaterialVariants {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> MaterialToSwap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ComponentToOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CascadeMaterialName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaterialOverrideIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> OverrideMaterial;
FORTNITEGAME_API FMaterialVariants();
};