Files
FNGameProj/Source/FortniteGame/Public/MaterialTextureVariant.h
2024-01-21 00:41:14 +01:00

18 lines
419 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MaterialParamName.h"
#include "MaterialTextureVariant.generated.h"
class UTexture;
USTRUCT(BlueprintType)
struct FMaterialTextureVariant : public FMaterialParamName {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture> Value;
FORTNITEGAME_API FMaterialTextureVariant();
};