Files
FNGameProj/Source/FortniteGame/Public/MaterialParamterDef.h
2024-01-21 00:41:14 +01:00

32 lines
1003 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MaterialFloatVariant.h"
#include "MaterialTextureVariant.h"
#include "MaterialVectorVariant.h"
#include "MaterialParamterDef.generated.h"
class UMaterialInterface;
USTRUCT(BlueprintType)
struct FMaterialParamterDef {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> MaterialToAlter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CascadeMaterialName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialVectorVariant> ColorParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialTextureVariant> TextureParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMaterialFloatVariant> FloatParams;
FORTNITEGAME_API FMaterialParamterDef();
};