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32 lines
1003 B
C++
32 lines
1003 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "MaterialFloatVariant.h"
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#include "MaterialTextureVariant.h"
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#include "MaterialVectorVariant.h"
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#include "MaterialParamterDef.generated.h"
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class UMaterialInterface;
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USTRUCT(BlueprintType)
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struct FMaterialParamterDef {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UMaterialInterface> MaterialToAlter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CascadeMaterialName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FMaterialVectorVariant> ColorParams;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FMaterialTextureVariant> TextureParams;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FMaterialFloatVariant> FloatParams;
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FORTNITEGAME_API FMaterialParamterDef();
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};
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