Files
FNGameProj/Source/FortniteGame/Public/MaterialFloatVariant.h
2024-01-21 00:41:14 +01:00

16 lines
377 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MaterialParamName.h"
#include "MaterialFloatVariant.generated.h"
USTRUCT(BlueprintType)
struct FMaterialFloatVariant : public FMaterialParamName {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Value;
FORTNITEGAME_API FMaterialFloatVariant();
};