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25 lines
613 B
C++
25 lines
613 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "Templates/SubclassOf.h"
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#include "MashScoreData.generated.h"
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class AActor;
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USTRUCT(BlueprintType)
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struct FMashScoreData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> ActorClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScalableFloat ScoreValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText ScoreText;
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FORTNITEGAME_API FMashScoreData();
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};
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