Files
2024-01-21 00:41:14 +01:00

25 lines
613 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "Templates/SubclassOf.h"
#include "MashScoreData.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FMashScoreData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ActorClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ScoreValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ScoreText;
FORTNITEGAME_API FMashScoreData();
};