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24 lines
668 B
C++
24 lines
668 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "MashPlayerDataEntry.generated.h"
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class AFortPlayerStateAthena;
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USTRUCT(BlueprintType)
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struct FMashPlayerDataEntry : public FFastArraySerializerItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFortPlayerStateAthena* PlayerState;
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UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 Scores[12];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 TotalScore;
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FORTNITEGAME_API FMashPlayerDataEntry();
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};
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