Files
FNGameProj/Source/FortniteGame/Public/MashPlayerDataEntry.h
2024-01-21 00:41:14 +01:00

24 lines
668 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "MashPlayerDataEntry.generated.h"
class AFortPlayerStateAthena;
USTRUCT(BlueprintType)
struct FMashPlayerDataEntry : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortPlayerStateAthena* PlayerState;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Scores[12];
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 TotalScore;
FORTNITEGAME_API FMashPlayerDataEntry();
};