Files
FNGameProj/Source/FortniteGame/Public/LogoutLogSubmitOptions.h
2024-01-21 00:41:14 +01:00

29 lines
809 B
C++

#pragma once
#include "CoreMinimal.h"
#include "LogoutLogSubmitOptions.generated.h"
USTRUCT(BlueprintType)
struct FLogoutLogSubmitOptions {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSubmitLogs;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSubmitLogsDuringLogin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 LogTailKb;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LogSubmitChance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> DoNotUploadReasons;
public:
FORTNITEGAME_API FLogoutLogSubmitOptions();
};