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29 lines
809 B
C++
29 lines
809 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "LogoutLogSubmitOptions.generated.h"
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USTRUCT(BlueprintType)
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struct FLogoutLogSubmitOptions {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSubmitLogs;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSubmitLogsDuringLogin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LogTailKb;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float LogSubmitChance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FString> DoNotUploadReasons;
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public:
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FORTNITEGAME_API FLogoutLogSubmitOptions();
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};
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