Files
FNGameProj/Source/FortniteGame/Public/InterpOffsetData.h
2024-01-21 00:41:14 +01:00

22 lines
579 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "InterpOffsetData.generated.h"
USTRUCT(BlueprintType)
struct FInterpOffsetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector ViewOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LargeBodyTypeAddtnlOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PitchAngle;
FORTNITEGAME_API FInterpOffsetData();
};