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16 lines
351 B
C++
16 lines
351 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "InterpOffsetData.h"
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#include "InterpOffset.generated.h"
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USTRUCT(BlueprintType)
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struct FInterpOffset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FInterpOffsetData> SamplePoints;
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FORTNITEGAME_API FInterpOffset();
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};
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