Files
2024-01-21 00:41:14 +01:00

16 lines
351 B
C++

#pragma once
#include "CoreMinimal.h"
#include "InterpOffsetData.h"
#include "InterpOffset.generated.h"
USTRUCT(BlueprintType)
struct FInterpOffset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FInterpOffsetData> SamplePoints;
FORTNITEGAME_API FInterpOffset();
};