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27 lines
784 B
C++
27 lines
784 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "IntensityContribution.h"
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#include "IntensityData.generated.h"
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class UBuildingEditModeMetadata;
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USTRUCT(BlueprintType)
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struct FIntensityData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FIntensityContribution> ContributingFactors;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ContributionsTotal;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UBuildingEditModeMetadata*> ExceptionEditModes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ExceptionEditModeWeight;
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FORTNITEGAME_API FIntensityData();
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};
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