Files
FNGameProj/Source/FortniteGame/Public/HomebaseNodeState.h
2024-01-21 00:41:14 +01:00

21 lines
525 B
C++

#pragma once
#include "CoreMinimal.h"
#include "HomebaseNodeState.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FHomebaseNodeState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsOwned;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAreCostsPayable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Level;
FHomebaseNodeState();
};