Files
FNGameProj/Source/FortniteGame/Public/HomebaseBannerIconData.h
2024-01-21 00:41:14 +01:00

35 lines
1020 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "HomebaseBannerIconData.generated.h"
class UTexture2D;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FHomebaseBannerIconData : public FTableRowBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> SmallImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> LargeImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CategoryRowName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFullUsageRights: 1;
public:
FHomebaseBannerIconData();
};