Files
2024-01-21 00:41:14 +01:00

28 lines
724 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "TimeStampedPhysicsPawnState.h"
#include "HitData.generated.h"
class APawn;
USTRUCT(BlueprintType)
struct FHitData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PingOfHitter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
APawn* HittingPawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector HitNormal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTimeStampedPhysicsPawnState ObjectState;
FORTNITEGAME_API FHitData();
};