Files
FNGameProj/Source/FortniteGame/Public/HeroSubclassAttributeData.h
2024-01-21 00:41:14 +01:00

22 lines
622 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "HeroSubclassRarityAttributeData.h"
#include "HeroSubclassAttributeData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FHeroSubclassAttributeData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer HeroClassAndSubclassTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FHeroSubclassRarityAttributeData> AttributeInitKeysPerRarity;
public:
FHeroSubclassAttributeData();
};