Files
FNGameProj/Source/FortniteGame/Public/HeroKeywordDisplayData.h
2024-01-21 00:41:14 +01:00

19 lines
493 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "HeroKeywordDisplayData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FHeroKeywordDisplayData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag KeyWordGameplayTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText KeywordDisplayName;
FHeroKeywordDisplayData();
};