Files
2024-01-21 00:41:14 +01:00

24 lines
640 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "HeroAbilityKit.generated.h"
class UFortAbilityKit;
USTRUCT(BlueprintType)
struct FHeroAbilityKit {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortAbilityKit> InherentAbilityKit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer RequiredGPTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowInAbilityScreen;
FORTNITEGAME_API FHeroAbilityKit();
};