Files
FNGameProj/Source/FortniteGame/Public/HeistPostMatchAnalyticsData.h
2024-01-21 00:41:14 +01:00

38 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "HeistPostMatchAnalyticsData.generated.h"
USTRUCT(BlueprintType)
struct FHeistPostMatchAnalyticsData {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 SupplyDropsOpenedPerMatch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 JewelsLostToStorm;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 HeistDropsLostToStorm;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 JewelsEquippedPerMatch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<float> TimeJewelHeldPerTeam;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<int32> PlayersAlivePerEscape;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 NumSuccessfulEscapes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<uint8> WinningTeams;
public:
FORTNITEGAME_API FHeistPostMatchAnalyticsData();
};