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https://github.com/FortniteModdingHub/FNGameProj.git
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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "HeistPostMatchAnalyticsData.generated.h"
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USTRUCT(BlueprintType)
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struct FHeistPostMatchAnalyticsData {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 SupplyDropsOpenedPerMatch;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 JewelsLostToStorm;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 HeistDropsLostToStorm;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 JewelsEquippedPerMatch;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<float> TimeJewelHeldPerTeam;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<int32> PlayersAlivePerEscape;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 NumSuccessfulEscapes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<uint8> WinningTeams;
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public:
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FORTNITEGAME_API FHeistPostMatchAnalyticsData();
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};
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