Files
FNGameProj/Source/FortniteGame/Public/GooseDisplayData.h
2024-01-21 00:41:14 +01:00

24 lines
608 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GooseDisplayData.generated.h"
class UMaterialInterface;
class UStaticMesh;
USTRUCT(BlueprintType)
struct FGooseDisplayData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName LootTableName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UStaticMesh* StaticMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMaterialInterface*> MaterialsToSwap;
FORTNITEGAME_API FGooseDisplayData();
};