Files
FNGameProj/Source/FortniteGame/Public/GoalDistanceData.h
2024-01-21 00:41:14 +01:00

27 lines
755 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "GoalDistanceData.generated.h"
class UCurveFloat;
USTRUCT(BlueprintType)
struct FGoalDistanceData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIgnoreScreeningDistance;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue ScreeningTestMaxDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UCurveFloat> TestScoreCurve;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue CurveDistanceScale;
FORTNITEGAME_API FGoalDistanceData();
};