Files
FNGameProj/Source/FortniteGame/Public/GameplayMutatorEventData.h
2024-01-21 00:41:14 +01:00

24 lines
656 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayMutatorEventData.generated.h"
USTRUCT(BlueprintType)
struct FGameplayMutatorEventData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 EventId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 EventParam1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 EventParam2;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 EventParam3;
FORTNITEGAME_API FGameplayMutatorEventData();
};