mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
24 lines
656 B
C++
24 lines
656 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameplayMutatorEventData.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FGameplayMutatorEventData {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 EventId;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 EventParam1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 EventParam2;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 EventParam3;
|
|
|
|
FORTNITEGAME_API FGameplayMutatorEventData();
|
|
};
|
|
|