Files
FNGameProj/Source/FortniteGame/Public/GameplayAbilityRepSharedAnim_Base.h
2024-01-21 00:41:14 +01:00

19 lines
537 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortSharedAnimationState.h"
#include "GameplayAbilityRepSharedAnim_Base.generated.h"
USTRUCT(BlueprintType)
struct FGameplayAbilityRepSharedAnim_Base {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortSharedAnimationState AnimState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 MontageSectionToPlay;
FORTNITEGAME_API FGameplayAbilityRepSharedAnim_Base();
};