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9 lines
254 B
C++
9 lines
254 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameStateReadyAsyncDelegateDelegate.generated.h"
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class AGameStateBase;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGameStateReadyAsyncDelegate, AGameStateBase*, GameState);
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