mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Animation/AnimInstance.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "EFortDisplayGender.h"
|
|
#include "FortAnimInput_Facial.h"
|
|
#include "FortPlayMontageForGameplayTagQueryInterface.h"
|
|
#include "GameplayTagAnimations.h"
|
|
#include "FrontendAnimInstance.generated.h"
|
|
|
|
class AFortPlayerPawn;
|
|
class UAnimMontage;
|
|
|
|
UCLASS(Blueprintable, NonTransient)
|
|
class FORTNITEGAME_API UFrontendAnimInstance : public UAnimInstance, public IFortPlayMontageForGameplayTagQueryInterface {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool bIsSkydiving;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FFortAnimInput_Facial FacialInput;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
AFortPlayerPawn* FortPlayerPawn;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EFortDisplayGender::Type> Gender;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* IntroAnimation_Female;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* IntroAnimation_Male;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* OutroAnimation_Female;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* OutroAnimation_Male;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* SelectedAnimation_Female;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* SelectedAnimation_Male;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bCanPlayCustomAnimations: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagAnimations GameplayTagAnimations;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagAnimations FemaleGameplayTagAnimations;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagAnimations MaleGameplayTagAnimations;
|
|
|
|
public:
|
|
UFrontendAnimInstance();
|
|
UFUNCTION(BlueprintCallable)
|
|
void PlaySelected();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void PlayOutro();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void PlayIntro();
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void OnPlayMontageFromGameplayTagQuery(const FGameplayTagQuery& MatchingQuery, UAnimMontage* MontagePlaying);
|
|
|
|
|
|
// Fix for true pure virtual functions not being implemented
|
|
};
|
|
|