Files
FNGameProj/Source/FortniteGame/Public/FortZoneDifficultyIncreaseRewardData.h
2024-01-21 00:41:14 +01:00

16 lines
426 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortItemQuantityPair.h"
#include "FortZoneDifficultyIncreaseRewardData.generated.h"
USTRUCT(BlueprintType)
struct FFortZoneDifficultyIncreaseRewardData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortItemQuantityPair> Rewards;
FORTNITEGAME_API FFortZoneDifficultyIncreaseRewardData();
};