Files
FNGameProj/Source/FortniteGame/Public/FortWorldProfileUpdateRequest.h
2024-01-21 00:41:14 +01:00

20 lines
525 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortWorldProfileUpdateRequest.generated.h"
class UFortMcpProfileWorld;
USTRUCT(BlueprintType)
struct FFortWorldProfileUpdateRequest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortMcpProfileWorld*> WorldProfilesToSave;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumberOfRequests;
FORTNITEGAME_API FFortWorldProfileUpdateRequest();
};