Files
FNGameProj/Source/FortniteGame/Public/FortWinnerPlayerData.h
2024-01-21 00:41:14 +01:00

15 lines
321 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortWinnerPlayerData.generated.h"
USTRUCT(BlueprintType)
struct FFortWinnerPlayerData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PlayerID;
FORTNITEGAME_API FFortWinnerPlayerData();
};