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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortWindMaterialParameterPairID.h"
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#include "WindScalarMaterialInterpolationData.h"
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#include "WindVectorMaterialInterpolationData.h"
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#include "FortWindMaterialData.generated.h"
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class UMaterialInstanceDynamic;
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USTRUCT(BlueprintType)
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struct FFortWindMaterialData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* Mid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* IntenseStateMID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaterialParameterPairIndices;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 WindVectorParameterIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FWindScalarMaterialInterpolationData> ScalarInterpolationData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FWindVectorMaterialInterpolationData> VectorInterpolationData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortWindMaterialParameterPairID> ParametersToSet;
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FORTNITEGAME_API FFortWindMaterialData();
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};
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