Files
FNGameProj/Source/FortniteGame/Public/FortWindIntensityAndDirection.h
2024-01-21 00:41:14 +01:00

20 lines
480 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortWindIntensityAndDirection.generated.h"
USTRUCT(BlueprintType)
struct FFortWindIntensityAndDirection {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float WindIntensity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float WindHeading;
public:
FORTNITEGAME_API FFortWindIntensityAndDirection();
};