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19 lines
456 B
C++
19 lines
456 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "FortWeaponAsyncLoadHelper.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortWeaponAsyncLoadHelper : public AActor {
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GENERATED_BODY()
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public:
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AFortWeaponAsyncLoadHelper();
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UFUNCTION(BlueprintCallable)
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void ResetWeaponMeshOverrideCount();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnAsyncLoadComplete();
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};
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