Files
FNGameProj/Source/FortniteGame/Public/FortWeaponAnimSet.h
2024-01-21 00:41:14 +01:00

25 lines
717 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortAnimInput_PlayerAnimAsset.h"
#include "FortWeaponAnimSet.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortWeaponAnimSet : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DelayBetweenFireAndFullBodySprint;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortAnimInput_PlayerAnimAsset MaleAnimAsset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortAnimInput_PlayerAnimAsset FemaleAnimAsset;
public:
UFortWeaponAnimSet();
};