Files
2024-01-21 00:41:14 +01:00

28 lines
831 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortVoteArbitratorType.h"
#include "FortVoteConfig.generated.h"
USTRUCT(BlueprintType)
struct FFortVoteConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumVoteOptions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float VoteDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FailedVoteLockOutDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxVotesAllowedPerPlayer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortVoteArbitratorType VoteArbitratorType;
FORTNITEGAME_API FFortVoteConfig();
};