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28 lines
831 B
C++
28 lines
831 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortVoteArbitratorType.h"
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#include "FortVoteConfig.generated.h"
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USTRUCT(BlueprintType)
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struct FFortVoteConfig {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumVoteOptions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float VoteDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FailedVoteLockOutDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxVotesAllowedPerPlayer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortVoteArbitratorType VoteArbitratorType;
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FORTNITEGAME_API FFortVoteConfig();
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};
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