Files
FNGameProj/Source/FortniteGame/Public/FortVehicleDynAnimInstance.h
2024-01-21 00:41:14 +01:00

35 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimInstance.h"
#include "FortVehicleDynAnimInstance.generated.h"
class AFortAthenaAntelopeVehicle;
class AFortAthenaSKVehicle;
UCLASS(Blueprintable, NonTransient)
class UFortVehicleDynAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortAthenaSKVehicle* Vehicle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortAthenaAntelopeVehicle* Quad;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator CurrentDriveJiggle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Speed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float SpeedABS;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsBoosting;
UFortVehicleDynAnimInstance();
};