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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Animation/AnimInstance.h"
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#include "FortVehicleDynAnimInstance.generated.h"
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class AFortAthenaAntelopeVehicle;
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class AFortAthenaSKVehicle;
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UCLASS(Blueprintable, NonTransient)
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class UFortVehicleDynAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFortAthenaSKVehicle* Vehicle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFortAthenaAntelopeVehicle* Quad;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FRotator CurrentDriveJiggle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Speed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float SpeedABS;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bIsBoosting;
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UFortVehicleDynAnimInstance();
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};
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