Files
FNGameProj/Source/FortniteGame/Public/FortVariantSpawnPoints.h
2024-01-21 00:41:14 +01:00

16 lines
384 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortVariantSpawnPoints.generated.h"
USTRUCT(BlueprintType)
struct FFortVariantSpawnPoints : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BudgetPoints;
FORTNITEGAME_API FFortVariantSpawnPoints();
};