Files
FNGameProj/Source/FortniteGame/Public/FortUIProxyActor.h
2024-01-21 00:41:14 +01:00

36 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "AbilitySystemInterface.h"
#include "FortAttributeInitializationKey.h"
#include "FortDamageSourceInterface.h"
#include "FortUIProxyActor.generated.h"
class UAttributeSet;
class UFortAbilitySystemComponent;
class UFortItemDefinition;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortUIProxyActor : public AActor/*, public IAbilitySystemInterface*/, public IFortDamageSourceInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UAttributeSet*> AttributeSets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortAbilitySystemComponent* AbilitySystemComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortItemDefinition* ItemDef;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortAttributeInitializationKey InitializerKey;
public:
AFortUIProxyActor();
// Fix for true pure virtual functions not being implemented
};