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https://github.com/FortniteModdingHub/FNGameProj.git
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "AbilitySystemInterface.h"
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#include "FortAttributeInitializationKey.h"
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#include "FortDamageSourceInterface.h"
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#include "FortUIProxyActor.generated.h"
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class UAttributeSet;
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class UFortAbilitySystemComponent;
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class UFortItemDefinition;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortUIProxyActor : public AActor/*, public IAbilitySystemInterface*/, public IFortDamageSourceInterface {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UAttributeSet*> AttributeSets;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortAbilitySystemComponent* AbilitySystemComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortItemDefinition* ItemDef;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortAttributeInitializationKey InitializerKey;
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public:
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AFortUIProxyActor();
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// Fix for true pure virtual functions not being implemented
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};
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