Files
FNGameProj/Source/FortniteGame/Public/FortUICameraFramingFunctionLibrary.h
2024-01-21 00:41:14 +01:00

34 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "FortUICameraFrameTargetBounds.h"
#include "FortUICameraFramingFunctionLibrary.generated.h"
class AActor;
class ACharacter;
class AFortPlayerPawn;
class USceneComponent;
UCLASS(Blueprintable)
class UFortUICameraFramingFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFortUICameraFramingFunctionLibrary();
UFUNCTION(BlueprintCallable)
static FFortUICameraFrameTargetBounds CalculateComponentSetBoundsForCameraFraming(const TSet<USceneComponent*>& Components, bool bIgnoreHiddenOrNotVisibleComponents);
UFUNCTION(BlueprintCallable)
static FFortUICameraFrameTargetBounds CalculateComponentBoundsForCameraFraming(const USceneComponent* ParentComponent, const bool bIncludePSCs);
UFUNCTION(BlueprintCallable)
static FFortUICameraFrameTargetBounds CalculateCharacterCapsuleForCameraFraming(const ACharacter* Character);
UFUNCTION(BlueprintCallable)
static FFortUICameraFrameTargetBounds CalculateCharacterBoundsForCameraFraming(const AFortPlayerPawn* PlayerPawn);
UFUNCTION(BlueprintCallable)
static FFortUICameraFrameTargetBounds CalculateActorBoundsForCameraFraming(const AActor* Actor, bool bIgnoreHiddenOrNotVisibleComponents);
};