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https://github.com/FortniteModdingHub/FNGameProj.git
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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "FortUICameraFrameTargetBounds.h"
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#include "FortUICameraFramingFunctionLibrary.generated.h"
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class AActor;
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class ACharacter;
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class AFortPlayerPawn;
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class USceneComponent;
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UCLASS(Blueprintable)
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class UFortUICameraFramingFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFortUICameraFramingFunctionLibrary();
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UFUNCTION(BlueprintCallable)
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static FFortUICameraFrameTargetBounds CalculateComponentSetBoundsForCameraFraming(const TSet<USceneComponent*>& Components, bool bIgnoreHiddenOrNotVisibleComponents);
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UFUNCTION(BlueprintCallable)
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static FFortUICameraFrameTargetBounds CalculateComponentBoundsForCameraFraming(const USceneComponent* ParentComponent, const bool bIncludePSCs);
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UFUNCTION(BlueprintCallable)
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static FFortUICameraFrameTargetBounds CalculateCharacterCapsuleForCameraFraming(const ACharacter* Character);
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UFUNCTION(BlueprintCallable)
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static FFortUICameraFrameTargetBounds CalculateCharacterBoundsForCameraFraming(const AFortPlayerPawn* PlayerPawn);
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UFUNCTION(BlueprintCallable)
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static FFortUICameraFrameTargetBounds CalculateActorBoundsForCameraFraming(const AActor* Actor, bool bIgnoreHiddenOrNotVisibleComponents);
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};
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