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30 lines
832 B
C++
30 lines
832 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "FortToyInterface.generated.h"
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class AFortPlayerController;
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UINTERFACE(Blueprintable)
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class FORTNITEGAME_API UFortToyInterface : public UInterface {
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GENERATED_BODY()
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};
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class FORTNITEGAME_API IFortToyInterface : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void StartToyFadeOutDueToNewPlacement();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void NotifyToyInstanceOfReuse();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void InitializeToyPreviewInFrontend();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void InitializeToyInstance(AFortPlayerController* OwningPC, int32 NumTimesSummoned);
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};
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