Files
FNGameProj/Source/FortniteGame/Public/FortToyInterface.h
2024-01-21 00:41:14 +01:00

30 lines
832 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "FortToyInterface.generated.h"
class AFortPlayerController;
UINTERFACE(Blueprintable)
class FORTNITEGAME_API UFortToyInterface : public UInterface {
GENERATED_BODY()
};
class FORTNITEGAME_API IFortToyInterface : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void StartToyFadeOutDueToNewPlacement();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void NotifyToyInstanceOfReuse();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void InitializeToyPreviewInFrontend();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void InitializeToyInstance(AFortPlayerController* OwningPC, int32 NumTimesSummoned);
};