Files
FNGameProj/Source/FortniteGame/Public/FortTooltipMapEntry.h
2024-01-21 00:41:14 +01:00

24 lines
626 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "FortTooltipMapEntry.generated.h"
class UFortTooltip;
USTRUCT(BlueprintType)
struct FFortTooltipMapEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UClass* ObjectClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UClass* SecondaryObjectClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UFortTooltip> TooltipClass;
FORTNITEGAME_API FFortTooltipMapEntry();
};