Files
FNGameProj/Source/FortniteGame/Public/FortTooltipDisplayStatInfo.h
2024-01-21 00:41:14 +01:00

27 lines
790 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "GameplayTagContainer.h"
#include "GameplayTagContainer.h"
#include "FortTooltipDisplayStatInfo.generated.h"
USTRUCT(BlueprintType)
struct FFortTooltipDisplayStatInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag Token;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayAttribute Attribute;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer ContextTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bLowerIsBetter;
FORTNITEGAME_API FFortTooltipDisplayStatInfo();
};