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27 lines
790 B
C++
27 lines
790 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagContainer.h"
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#include "FortTooltipDisplayStatInfo.generated.h"
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USTRUCT(BlueprintType)
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struct FFortTooltipDisplayStatInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag Token;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayAttribute Attribute;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer ContextTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLowerIsBetter;
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FORTNITEGAME_API FFortTooltipDisplayStatInfo();
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};
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