Files
FNGameProj/Source/FortniteGame/Public/FortTimedKeysState.h
2024-01-21 00:41:14 +01:00

15 lines
318 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortTimedKeysState.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortTimedKeysState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> K;
FFortTimedKeysState();
};