Files
FNGameProj/Source/FortniteGame/Public/FortTextHotfixConfig.h
2024-01-21 00:41:14 +01:00

19 lines
516 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DeveloperSettings.h"
#include "FortTextHotfixConfig.generated.h"
UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
class FORTNITEGAME_API UFortTextHotfixConfig : public UDeveloperSettings {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FPolyglotTextData> TextReplacements;
public:
UFortTextHotfixConfig();
};