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24 lines
697 B
C++
24 lines
697 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/StaticMeshActor.h"
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#include "LevelSaveSpawnable.h"
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#include "FortStaticMeshActor.generated.h"
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class UNavRelevantComponent;
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UCLASS(Blueprintable, MinimalAPI)
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class AFortStaticMeshActor : public AStaticMeshActor, public ILevelSaveSpawnable {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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TArray<UNavRelevantComponent*> LinkComps;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseAutoNavmeshFlags;
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AFortStaticMeshActor();
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// Fix for true pure virtual functions not being implemented
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};
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