Files
FNGameProj/Source/FortniteGame/Public/FortStaticMeshActor.h
2024-01-21 00:41:14 +01:00

24 lines
697 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/StaticMeshActor.h"
#include "LevelSaveSpawnable.h"
#include "FortStaticMeshActor.generated.h"
class UNavRelevantComponent;
UCLASS(Blueprintable, MinimalAPI)
class AFortStaticMeshActor : public AStaticMeshActor, public ILevelSaveSpawnable {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UNavRelevantComponent*> LinkComps;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseAutoNavmeshFlags;
AFortStaticMeshActor();
// Fix for true pure virtual functions not being implemented
};