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25 lines
790 B
C++
25 lines
790 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortSplineMeshScaleAnimationInfo.h"
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#include "FortSplineMeshSnapAnimationInfo.h"
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#include "FortSplineMeshAnimSet.generated.h"
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class USplineMeshComponent;
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USTRUCT(BlueprintType)
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struct FFortSplineMeshAnimSet {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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USplineMeshComponent* SplineMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortSplineMeshScaleAnimationInfo> ScaleAnims;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortSplineMeshSnapAnimationInfo> SnapAnims;
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FORTNITEGAME_API FFortSplineMeshAnimSet();
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};
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