Files
FNGameProj/Source/FortniteGame/Public/FortSpawnSlotData.h
2024-01-21 00:41:14 +01:00

25 lines
666 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EFortRiftSlotStatus.h"
#include "FortSpawnSlotData.generated.h"
class AFortAIPawn;
USTRUCT(BlueprintType)
struct FFortSpawnSlotData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector SpawnSlotLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortAIPawn* OccupyingAI;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortRiftSlotStatus::Type> SlotStatus;
FORTNITEGAME_API FFortSpawnSlotData();
};