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25 lines
666 B
C++
25 lines
666 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortRiftSlotStatus.h"
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#include "FortSpawnSlotData.generated.h"
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class AFortAIPawn;
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USTRUCT(BlueprintType)
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struct FFortSpawnSlotData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector SpawnSlotLocation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortAIPawn* OccupyingAI;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortRiftSlotStatus::Type> SlotStatus;
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FORTNITEGAME_API FFortSpawnSlotData();
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};
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