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27 lines
737 B
C++
27 lines
737 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortSpawnActorData.generated.h"
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class AActor;
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class UFortSpawnActorInfo;
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USTRUCT(BlueprintType)
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struct FFortSpawnActorData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortSpawnActorInfo* SpawnActorInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumSpawnsRemaining;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TimeUntilNextSpawn;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AActor*> SpawnedFortSpawnActors;
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FORTNITEGAME_API FFortSpawnActorData();
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};
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