mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
1641 lines
69 KiB
C++
1641 lines
69 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UObject/NoExportTypes.h"
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#include "ENewsExternalURLMode.h"
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#include "ESubGame.h"
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#include "FortPlaylistCuratedContent.h"
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#include "PlayerMarkerConfig.h"
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#include "RuntimeOptionLocalizableString.h"
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#include "RuntimeOptionReviewPromptCriteria.h"
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#include "RuntimeOptionTabStateInfo.h"
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#include "FortRuntimeOptions.generated.h"
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class UFortRuntimeOptions;
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UCLASS(Blueprintable, Config=RuntimeOptions)
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class FORTNITEGAME_API UFortRuntimeOptions : public UObject {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnHotfixApplied);
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableLinkCodeRepublishing;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NewMtxStoreCohortSampleSet;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString YoutubeVideoPrefix;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString YoutubeVideoSuffix;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableSpectatorUpdates;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsTournamentMode;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseTournamentAnonymousOverrideEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableIslandCodeReuseOnPublish;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableYoutubeLinks;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowLoadoutSwitchingInLobby;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName TournamentPlaylistName;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TournamentPlaylistPriorityBase;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MinimumAccountLevelForTournamentPlay;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableManualBroadcasterStart;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAutoloadRestrictedPlots;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bDisableMyIslandDescriptionPanel;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableAllRemoteClientInfos;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableBuildPreviewForBroadcast;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableRemoteAimSnapshotManagerForBroadcast;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowSquadOnSpectatorPlayerStatusWidget;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EsportsAnalyticsHeartbeatRate;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseBroadcastPostProcessing;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseBroadcastKillFeed;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bClientReplayUsesBroadcastHUD;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseServerReplayActionFeed;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bReplayGoToTimeEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bBroadcastAllPlayersGrid;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bBroadcastPipModeToggle;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowBroadcastPlayerEventScoreWidget;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bBroadcastActivePlayerGridScreenEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bBroadcastEliminatedPlayerGridScreenEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bBroadcastMatchStatusScreenEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bBroadcastScoreboardScreenEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bReplayPauseZeroDeltas;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CurrentSocialImportVersion;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CurrentVKImportVersion;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool CurrentMultiFactorModalVersion;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableMassFriendImport;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumDaysBeforeFailedImportReattempt;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableSocialImport;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableStartupSocialImport;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableStartupErebusFriendImport;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableVKImport;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableSteamImport;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString SocialImportURI;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DaysBetweenSocialImportPrompts;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DaysBetweenVKImportPrompt;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 SocialImportPromptsBeforeOptOut;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 FriendImportCaptionSelection;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableSplitWalletTextNotice;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaStoreToast;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaStoreToastForFeatured;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaStoreToastForDaily;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaStoreToastForRolloverAlone;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaStarsInStoreNotification;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FName> AthenaStarterGameMode;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FName> AthenaStarterGameModeB;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool AthenaStarterFill;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PartyRichPresenceUpdateTime;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PartySuggestionUpdateTimer;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxPartySuggestionsToConsider;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowPartySuggestions;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowLFG;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowPartyPresenceUpdates;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowGameplayPresenceUpdates;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableInteractiveConsumables;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableContextHelpMenu;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaItemShop;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableShowdown;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableTournamentMatchCaps;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUsePlayingEventIds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bRetryCMSLoads;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RefreshScoreDelay;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableEventLeaderboards;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumCachedLeaderboardPages;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxPagesPerLeaderboard;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 EventLeaderboardLiveRefreshTimeSeconds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 EventLeaderboardLivePostEventRefreshWindowMinutes;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bGetLiveSessionsFromLeaderboards;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableShowdownSquadDeathCheck;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaximumEventLengthHoursForCallout;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FString, int32> DivisionPlayerRatingRequirement;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativePlaylistName;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableEventScoreClamping;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CreativeDisabledTabIndex;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableCreativeServerImportFriendsOption;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxPlayersInCreativeServer;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxPlayersInCreativeWhitelist;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowSupportACreatorOnIslandLinkScreen;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bHideServersWithZeroPlayers;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableIslandCodeEntryOnPlayerPortal;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableIslandCodeEntryOnCuratedPortal;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableIslandCodeEntryInFrontend;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RefreshFavoriteIslandsWaitTime;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 IslandCodeLength;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bApplyCodeFormatting;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableJoinInProgress;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableBattlePass;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableBattlePassPurchase;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableBattlePassTokenClaim;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableBattlePassFAQ;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableAthenaFavoriting;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableAthenaCustomPreviewActionForCosmetics;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableAthenaItemRandomization;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableProfileStatTracking;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableProfileStatUI;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableTrickUI;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableMultiplayerTricks;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowAthenaChallengesTabWhenOutOfSeason;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableInGameChallengeTree;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLoginEpicWeb;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLoginXBLDisabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLoginPSNDisabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLoginErebusDisabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSkipInternetCheck;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableClientSettingsSaveToCloud;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableClientSettingsSaveToDisk;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 bDedServerEventServiceDownloadTryCount;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TournamentRefreshPayoutMaxRateSeconds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TournamentRefreshEventsMaxRateSeconds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TournamentRefreshPlayerMaxRateSeconds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ShowdownTournamentCacheExpirationHours;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ShowdownTournamentJsonRevision;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TournamentHUDPointCounterDelay;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxNumDisplayNamesOnLiveGameList;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LiveGameListInitialLimit;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LiveGameListQueryIncreaseAmount;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableLiveGamesScreen;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLiveGameTimeDurationVisible;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableEventServicePayouts;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bLiveGamesClientAnalyticsEnabled;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 EventServicePayoutRefreshRateSeconds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 EventServicePayoutRefreshSpreadSeconds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FString> CancelledEvents;
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UPROPERTY(Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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double CloudSaveIntervalConfig;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSaveToCloudOnMapLoad;
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UPROPERTY(Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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double GiftNotificationRefreshTimer;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableUndoPurchase;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableReplayBrowser;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<bool> bShowFeaturedReplays;
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UPROPERTY(Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<uint32> WhitelistedReplayCLs;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAllowAllReplays;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableReplayRecording;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bEnableLargeTeamReplayRecording;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableCreativeModeReplayRecording;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnablePlaygroundModeReplayRecording;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUsingEsportCameras;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bStableReplayPlayback;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableHearingAccessibility;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableSpatializationInsteadOfMutingWhenHearingAccessibilityEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableGiftXMPPMessageSend;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableReceiveGiftXMPPMessages;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableGifting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bForceRestrictChat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableReceiveGiftOption;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bLimitGiftingToEligiblePlatforms;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCanGiftYourself;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 GiftLimitAmount;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 DaysOfFriendshipBeforeCanGift;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float EndBattleRoyalUpdateDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LightswitchDownLoginDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowStatusButtonOnWaitingRoomScreen;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bInvertMotionOnUnattachedSwitchControllers;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableTouchLookVelocityScaling;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisablePurchaseHistoryScreen;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowProcessedPayoutsToRefreshProfile;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TouchAimAssistStrengthScalar;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableTouchAimAssistAutoTracking;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bProcessGamepadInputOnMobile;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bMobileForceGamepadHUDWhenAttached;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float GamepadShortThrowLookScale;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseNativeQuickbar;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bSoundIndicatorsEnabledForTeammates;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEquipFirstWeaponOnMobile;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ShowEliminationDistanceOver;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float FadeOutTeamIndicatorsAfter;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MapIndicatorTouchClearDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector2D MapIndicatorOffset;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AthenaMapZoomMax;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BacchusMapIndicatorSizeMultiplier;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AthenaMapPanSpeedMultiplier;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AthenaMapZoomSpeedMultiplier;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float WaitTimeBeforeShowingNewModeViolator;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString FriendCodeShareWarningMessage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString PlatformPlayAllowedErrorMessage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bOnlyShareURLWithNoMessage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bExcludeURLInShareMessage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableBacchusFriendCodeSharing;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowCreateAccountOnRedirect;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString AthenaCodeOfConductURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString BacchusFriendCodeShareURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString CreateAccountUrl;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString LinkAccountURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString AccountMergeMoreInfoURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString SupportURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString WaitingListURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString CheckStatusURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString iOSAppStoreURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString TurnOnMfaURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString ArenaResetTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString ListOfCreatorsURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowCodeRedemptionInSubgameSelect;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseNewSubgameSelect;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ENewsExternalURLMode BRUpdatesURLMode;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString BRUpdatesURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ENewsExternalURLMode STWUpdatesURLMode;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString STWUpdatesURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString GiftingInfoURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxNumItemsInCreativeChests;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxStreamerMatchmakingDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableHiddenMatchmakingDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString TencentStoreDetailsURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 PSALoadingScreenPercentChance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString StwDownloadLauncherOption;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString OverrideDefaultBonusXpEventTitleString;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString XBLDisableText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString XBLPartyFinderPlatformHeaderText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString XBLPartyFinderMcpHeaderText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString PSNDisableText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString PSNPartyFinderPlatformHeaderText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString PSNPartyFinderMcpHeaderText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString SwitchDisableText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionReviewPromptCriteria ReviewPromptCriteria;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString AffiliateDescriptionText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString AffiliateErrorText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableAllKnobs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableMatchmakingKnobs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableMinigameKnobs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableGameOptionKnobs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableAffiliateFeature;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseHotfixedAffiliateNamesArray;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnablePrerollLlamas;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FRuntimeOptionTabStateInfo> DisabledFrontendNavigationTabs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FRuntimeOptionTabStateInfo> TournamentDisabledFrontendNavigationTabs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FString> DisabledMatchmakingKnobs;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FString> AffiliateNames;
|
|
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PickingInteractDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PickingInteractHighlightDistanceScaler;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PickingHighlightMovementUpdateDist;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PickingHighlightUpdateTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PickingTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AutoOpenDoorInputMagnitude;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AutoOpenDoorTraceDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAutofireEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAutofireUsesAutoaimTarget;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHoldToFireOnAutofireTarget;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DefaultAutofireRange;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bServerNetDriverAnalytics;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableReplicationGraph;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BRServerMaxTickRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DoubleTapOnEndTouchTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DoubleTapOnStartTouchTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DoubleTapDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float SingleTapDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TouchMoveStickRadius;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TouchMoveStickRadiusTargeting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TouchMoveStickRadiusScoped;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TouchMoveStickRadiusDriving;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AutorunLockZoneOffset;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AutorunLockZoneDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MoveOriginResetTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MoveOriginResetDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MoveOriginFollowDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableTouchLookInertia;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RotateInertiaMultiplier;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RotateInertiaMinTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RotateInertiaMinLength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RotateInertiaMinMagnitude;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 RotateInertiaNumAveragedTouches;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableHUDLayoutTool;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableHUDLayoutCloudSave;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableHUDLayoutToolPanZoom;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float EnablePlayButtonTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AthenaExternalRichPresenceDelayTimeSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableExternalPresenceAthenaPlayersRemain;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MinimumTimeBetweenConsolePresenceUpdates;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MinimumTimeBetweenMCPPresenceUpdates;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float EnablePlayButtonTimePostError;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bInviteUIDisabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableBacchusLogin;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableFriendSuggestions;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableFriendsListButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bPrioritizeMcpInviteOverConsoleInvite;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bForceDisableCrossplatformSquadFill;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRequireCrossplayOptIn;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseAccountCrossplayPermissions;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bSingleCrossplayOptInPrompt;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bImmediatelyDisplayCrossplayOptIn_STW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bImmediatelyDisplayCrossplayOptIn_BR;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowIconForSamePlatformPlayers;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableChatWidget;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowVoiceChatSettings;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bLiveStreamVoiceEnabledServer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSupportCenter;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bPartyInProgress;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShouldAthenaQueryRecentPlayers;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableOfflineFriendsList;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableRecentPlayerList;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSuggestedFriendList;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableBlockedList;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableFriendListInGame;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bPushJIPInfoToPlatformPresence;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableStWInZonePrivacyChange;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSitoutOption;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSitoutOption_STW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowAccountBoosts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowCustomerSupport;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableChannelChangePopup;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableVoiceSpeakerWidget;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSpeakerWidgetZonePerfMode;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableMobileMainMenuBackToTitle;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowVoiceIndicatorsWhileLoading;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableVoiceChannelSelectionUI;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableGlobalChat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAllTabInChat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableEULA;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableEndOfZoneCinematic;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableOnboardingCinematics;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowFounderBannerIcons;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowCurrentRegionInLobby;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableFoundersDailyRewards;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableTwitchIntegration;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableMatchmakingRegionSetting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableEulaRequiredTournaments;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableMFARequiredTournaments;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllTournamentsRequireMFA;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bSpectatorBroadcasterSkipMfaEulaCheck;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableNaviationToChat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableLanguageSetting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableFriendCodeSetting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableEarlyAccessLoadingScreenBanner;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bClientIgnoreIsTournamentCheck;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 CampaignMatchEndRetryCount;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShopPurchaseConfirmation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShopPurchaseConfirmationJapanPS4;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bToyMessagingEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaHarvestingToolsInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaDancesInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaOutfitsInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaBackpackInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaGliderInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaContrailInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaWrapsInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaBannerInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaMusicInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAthenaLoadingScreenInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowAccessToAllEmotesForTesting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableCosmeticLockerInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableCosmeticItemShopInSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRequireEmoteOwnershipInPIE;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSTWLootDrops;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSTWContainerItemCacheDrops;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSTWEnemyItemCacheDrops;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableHoldToPickupUI;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bSkipTrailerMovie;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAlwaysPlayTrailerMovie;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideUnaffordableMtxPurchases;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHidePlusOnVbucksButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowXboxStwAccessDuringLiveStoreOutage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowReplayTrailerButton_Athena;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAlterationModification;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSchematicRarityUpgrade;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableMissionActivationVote;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableLtmRetrieveTheData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableUpgradesVideos;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableExternalRichPresence;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowEnableMFAModalAtStartupAthena;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowEnableMFAModalAtStartupSTW;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAIBuildingHitFX;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 LevelToStartShowingMFAModal;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 DaysBetweenEnableMFAModalPrompts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DelayGiftButtonWhenMFANotEnabledSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 LevelToAutoOpenBattlePassOnNewSeason;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bForceBattlePassUpsell;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCanShowSTWUpsellInBR;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowLeaderboardPrivacySettings;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableServerScoreboardLog;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableInputBasedMatchmaking;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bNotifyBlockedInput;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 NumberOfFramesBeforeWarnInputBlocked;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableVideoOptions;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnablePlayerReportingFlow;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisplayPlayerReportingRoles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisplayRelevantPlayersForPlayerReporting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bPreventMultipleReportsOfSamePlayer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowReportingFeaturedIslands;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bForceGamepadPlaytest;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bForceGamepadXboxOne;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableNewFireModeSelection;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAddFriendWhileSpectating;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableFriendLink;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString FriendLinkURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString MFAEnableURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowForceTouchFire;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float VehicleSessionMinTimeUsed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BalloonSessionMinTimeUsed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float UpdateBalloonDistanceEveryXSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ZiplineSessionMinTimeUsed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RebootChipExpirationTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float RebootDirectiveDisplayTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRebootEnableInventoryDisplay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float UpdateZiplineDistanceEveryXSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseHordeStormShield;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float HordeStormShieldStartingRadiusOverride;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float HordeStormShieldEndingRadiusOverride;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float HordeStormShieldBreatherRadiusOverride;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseHordeRespawnAtLastPawnLocation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowHordePlayerTriggeredRespawn;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxQuickScopeAimAssistPulls;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float QuickScopeAimAssistPullWatchTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MaxQuickScopeAimAssistPullWatchTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float QuickScopeAimAssistOriginalInitialDownsightStrength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShouldDisablePickaxeFXFrontendPreview;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRegisterPawnsWithSignificanceManagerInFrontEnd;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideExclusiveCosmeticsFromOtherPlatformsOnPS4;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideExclusiveCosmeticsFromOtherPlatformsOnXB1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideExclusiveCosmeticsFromOtherPlatformsOnSwitch;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideExclusiveCosmeticsFromOtherPlatformsOnPS4_STWOnly;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideExclusiveCosmeticsFromOtherPlatformsOnXB1_STWOnly;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideExclusiveCosmeticsFromOtherPlatformsOnSwitch_STWOnly;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bSimpleHeistVanEntrance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString LobbyGenericLinkButtonURL;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableLobbyGenericLinkButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRuntimeOptionLocalizableString LobbyGenericLinkButtonText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FString> PlaylistOptionWhitelist;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 HighlightClipRewindTimeInSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableAntiTaxi;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float StopFlyingParachuteCooldownTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float FlushLoadingScreenRefreshSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableVehicleSpawnMissionInStw;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableJackalInStw;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableDownTierCraftingInStw;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowBugReportsButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowCommentReportsButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowPlayerReportsButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowContentReportsButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableItemRefundingInStw;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableCareerStatsButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableCareerLeaderboardButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableInputMethodThrashingDetection;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableCareerStatsPagePlatformProfileButton;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUsePlatformSpecificTextOnCareerPage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableViewOtherProfilesFromCompLeaderboards;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowOtherPlayerStatsOnCareerPage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 InputMethodThrashingLimit;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float InputMethodThrashingWindowInSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowPartialBackgroundAudio;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowPvEImprovedIdleDetection;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDuplicateRemovedPlayersOnClient;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FPlayerMarkerConfig PlayerMarkerConfig;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bIsCreativeMultiSelectEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableUserProfilePictures;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableChannelsServiceLoadTesting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowMimicingEmotes;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowMimicingEmotesInFrontend;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowAsyncTooltipLoading;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 HotfixVersionId;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MaxBuildingIntoTerrainIntersectionPercentage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUsingBuildingExtraPiece;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 AnalyticsBuildingWallTooLowLocations;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisableClientEngagementsAnalytics;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AnalyticsClientEngagementsTimeoutSeconds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 AnalyticsClientEngagementsMaxSendPerMinute;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAnalyticsClientEngagementsRequireTimeToReturnFireToSend;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 AnalyticsClientEngagementsParticipationPercent;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool PublishingEnabledForWhitelistedAccounts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString IslandCodeLinkMnemonicExampleText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString IslandCodeLinkURLText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString FeaturedCreativeLTMAffiliateName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableCreativeLTMSupportCreator;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString CreativePublishCodeURLPrefix;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCreativeMinimapRendering;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCreativeMinimapCaptureLighting;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FString> CuratedLinkCodes;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TMap<FString, FFortPlaylistCuratedContent> PlaylistCuratedContent;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableIslandCheckpoints;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableIslandLoadNetSafeGuards;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bLoadingScreenInputPreprocessorEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool AllowInputTypeFilterForAccessibility;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool AllowLockPrimaryInputMethodToMouseForAccessibility;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableSolaris;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FString> PlaylistConditionalFlags;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bIsUserChoiceAllowedForForcedAndroidStore;
|
|
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHideCharacterCustomizationNullTile;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDoEditModeStayInGrid;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnablePlaylistRequireCrossplay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRequireCrossplayOptInForFill;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseConcurrentCrossplayPromptGuard;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxSquadSize;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxPartySizeCampaign;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxPartySizeAthena;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShouldFollowersSendSquadMatchmakingInfo;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAllowAthenaNavSystemForCreative;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bAthenaAIAllowAbilitiesLooping;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxNumAthenaNavTilesPerFrame;
|
|
|
|
UPROPERTY(Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
double AthenaCreativeNavMeshGeneratorTimeSliceDuration;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnablePlayerSurveys;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnablePlayerStatsPrecache;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bEnableStreamingReplayViewingUI;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LiveReplayDiscoverabilityDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bSkipPlayingFortniteChecks;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bReplaySampleAthenaPawnMovement;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ReplaySampleAthenaPawnTimeRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ReplaySampleAthenaPawnSpaceRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ReplaySampleAthenaPawnUpdateTimeRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bDisablePartyJoinInOutpost;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bMobileQuickHealEnabled;
|
|
|
|
UFortRuntimeOptions();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool ShouldShowLeaderboardPrivacySettings() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool ShouldDisableReceiveGiftOption() const;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetEnableMainMenuSocialButton(bool NewValue);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static bool IsSitoutOptionEnabled();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static bool IsPartyInProgressEnabled();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool IsMatchmakingKnobEnabled(const FString& KnobName) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool IsInviteUIDisabled() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool IsGiftingDisabled() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
TArray<FString> GetValidAffiliateNames() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetShowReplayTrailerButton_Athena() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static UFortRuntimeOptions* GetRuntimeOptions();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetRebootShowInInventory() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
float GetRebootDirectiveDisplayTime() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
float GetRebootChipExpirationTime() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetOverrideBonusEventXpTitleText() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetOverrideAffiliateErrorText() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetOverrideAffiliateDescriptionText() const;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
FString GetLobbyGenericLinkButtonURL();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
FText GetLobbyGenericLinkButtonOverrideText();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetIsPlayerReportingFlowEnabled() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetIsFriendLinkEnabled() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FString GetGameVersion() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
void GetExternalNewsURL(ESubGame CurrentMode, bool& bHasValidExternalURL, FString& ExternalURL, ENewsExternalURLMode& ButtonMode) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetEnableSplitWalletTextNotice() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetEnableMainMenuSocialButton() const;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
bool GetEnableLobbyGenericLinkButton();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetEnableLFG() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool GetDisablePurchaseHistoryScreen() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
TArray<FRuntimeOptionTabStateInfo> GetDisabledFrontendNavigationTabs() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
float GetDelayGiftButtonWhenMFANotEnabledSeconds() const;
|
|
|
|
};
|
|
|