mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
25 lines
756 B
C++
25 lines
756 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "FortRotationalContentEventsState.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FFortRotationalContentEventsState {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSet<FName> ActiveStorefronts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSet<FName> ActiveEventFlags;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TMap<FName, double> EventNamedWeights;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSet<FDateTime> ExpirationTimes;
|
|
|
|
FFortRotationalContentEventsState();
|
|
};
|
|
|