Files
FNGameProj/Source/FortniteGame/Public/FortReplicationGraphNode_AlwaysRelevantForSquad.h
2024-01-21 00:41:14 +01:00

22 lines
701 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ReplicationGraph.h"
#include "FortReplicationGraphNode_AlwaysRelevantForSquad.generated.h"
class ABuildingGameplayActorSpawnChip;
class AFortPlayerStateAthena;
UCLASS(Blueprintable, NonTransient)
class UFortReplicationGraphNode_AlwaysRelevantForSquad : public UReplicationGraphNode {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AFortPlayerStateAthena*> PlayerStates;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<ABuildingGameplayActorSpawnChip*> RebootCards;
UFortReplicationGraphNode_AlwaysRelevantForSquad();
};