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22 lines
701 B
C++
22 lines
701 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ReplicationGraph.h"
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#include "FortReplicationGraphNode_AlwaysRelevantForSquad.generated.h"
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class ABuildingGameplayActorSpawnChip;
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class AFortPlayerStateAthena;
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UCLASS(Blueprintable, NonTransient)
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class UFortReplicationGraphNode_AlwaysRelevantForSquad : public UReplicationGraphNode {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AFortPlayerStateAthena*> PlayerStates;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<ABuildingGameplayActorSpawnChip*> RebootCards;
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UFortReplicationGraphNode_AlwaysRelevantForSquad();
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};
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