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21 lines
491 B
C++
21 lines
491 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "RejoinCheck.h"
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#include "FortRejoinCheck.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortRejoinCheck : public URejoinCheck {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAbandonAfterCheck;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAttemptingAbandon;
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public:
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UFortRejoinCheck();
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};
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